Sunday, August 2, 2015

August challenge: HEROES!

An early Hero Card
About 6 years ago I started working on a game my kids could use to help them learn how to role play. As it developed, it adopted a trading card feel and then changed again into a table top game with mini figurines. I realized this game could be played in any way I chose. I could play it by my self as a card game, or as a table top game. I could play it in teams or against other opponents as a card game or as a table top or both. I could make it as complicated as I wanted or as simplified, the fact was it was the most versatile card game I had ever seen, and/or researched. I called the game "Kingdom: The Trading card RPG" because the game becomes your kingdom, played how you want.
I took the game into an agent who was interested in producing it for sell but he wanted to see a more developed version, I set to work creating cards and printed several demo copy's and gave it to people to play (one copy went to Nate, his son got so into it that when his hero died he had a melt down so epic that he was banned from playing it ever again) I took the game back into the agent, and he was gone...moved, and his number didn't work. 

An early foe card, (an autonomous enemy you can
fight against in a solitaire battle)
Life happened, and the game got put  away and to a large extent, out of sight and mind. I worked on it in now and then, playing with different rules, adding new dimensions to the way the cards interact with each other, but for the most part of the last few years the game has been forgotten. 

Until now.



I found my original demo decks and a large note book of concepts art and ideas and an idea formed for this month challenge.

Hero challenge

Here's how it works. In  My Trading card RPG you become the hero with special cards called Hero cards (designed with your Heroes image, class, and ability's). You fight other heroes, (or autonomous Foes and villains) by equipping your hero with weapons and spells, and items from your deck of "advantage cards"
One of Nate's maps while demoing the game

The challenge this month is to design a Hero for the game, based on the luck of the dice. Six Hero classes, Six different races, and Six elements. with the extra alignment of Light or Dark. 


Class  In the game, your heroes are part of a class, and you can only use advantage cards of that class. you can cross classes only when you get a card that allows it but for the sake of the challenge let start with the basics...

1-Warrior- they fight with might and muscle and steel

2-Wizard - they draw power out of elements and absorb it, then release it to the victims demise.  The cost? slowly becoming the element they draw from. 

3-Beast master- summoners of beasts and monsters to do their fighting
Nates other map

4-Demon- not of this world, yet trapped here and deadly 

5-Magic- they draw power out of elements and direct it into objects and items, brew potions. and summon demons to do their dirty work

6-Steam Mech- the power of steam and deadly ingenuity




Race I think this speaks for its self but remember that not all "magical creatures" are actually magical. 

1-Human

2-Elves
Maps I made

3-Dwarf

4- Fairy

5- Demigod

6- Un-dead 

Elements your hero need not be made from these elements, but have the element built into their design.

1-Fire
Examples of advantage cards from my first rule book

2-Water

3-Earth

4-Metal

5-Wind

6- Stone

Alignment Not all creatures of the night are bad, nor are creatures of the day good. Yet what is your Hero's alignment?

Odd rolls are of the Light

Even rolls are of the Darkness


My demo Decks and Dice

A Hero card my daughter made when she was 10

My original hand drawn advantage cards I played with (while at work) as I first developed the rules.



















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