An early Hero Card |
I took the game into an agent who was interested in producing it for sell but he wanted to see a more developed version, I set to work creating cards and printed several demo copy's and gave it to people to play (one copy went to Nate, his son got so into it that when his hero died he had a melt down so epic that he was banned from playing it ever again) I took the game back into the agent, and he was gone...moved, and his number didn't work.
An early foe card, (an autonomous enemy you can fight against in a solitaire battle) |
Until now.
I found my original demo decks and a large note book of concepts art and ideas and an idea formed for this month challenge.
Hero challenge
Here's how it works. In My Trading card RPG you become the hero with special cards called Hero cards (designed with your Heroes image, class, and ability's). You fight other heroes, (or autonomous Foes and villains) by equipping your hero with weapons and spells, and items from your deck of "advantage cards"
One of Nate's maps while demoing the game |
The challenge this month is to design a Hero for the game, based on the luck of the dice. Six Hero classes, Six different races, and Six elements. with the extra alignment of Light or Dark.
Class In the game, your heroes are part of a class, and you can only use advantage cards of that class. you can cross classes only when you get a card that allows it but for the sake of the challenge let start with the basics...
1-Warrior- they fight with might and muscle and steel
2-Wizard - they draw power out of elements and absorb it, then release it to the victims demise. The cost? slowly becoming the element they draw from.
3-Beast master- summoners of beasts and monsters to do their fighting
Nates other map |
4-Demon- not of this world, yet trapped here and deadly
5-Magic- they draw power out of elements and direct it into objects and items, brew potions. and summon demons to do their dirty work
6-Steam Mech- the power of steam and deadly ingenuity
Race I think this speaks for its self but remember that not all "magical creatures" are actually magical.
1-Human
2-Elves
Maps I made |
3-Dwarf
4- Fairy
5- Demigod
6- Un-dead
Elements your hero need not be made from these elements, but have the element built into their design.
1-Fire
Examples of advantage cards from my first rule book |
2-Water
3-Earth
4-Metal
5-Wind
6- Stone
Alignment Not all creatures of the night are bad, nor are creatures of the day good. Yet what is your Hero's alignment?
Odd rolls are of the Light
Even rolls are of the Darkness
My demo Decks and Dice |
A Hero card my daughter made when she was 10 |
My original hand drawn advantage cards I played with (while at work) as I first developed the rules. |
No comments:
Post a Comment